AI Insights · Timothy · January 2025
Top 5 Snake Games Performance in Netherlands Q4 2024
Explore the performance trends of the top 5 snake games in the Netherlands during Q4 2024, with insights on downloads, revenue, and active users.
The performance of the top 5 snake games in the Netherlands during the fourth quarter of 2024 highlights interesting trends across downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a comprehensive view of the gaming landscape on a unified platform.
SSSnaker from HABBY saw a steady decline in weekly revenue, starting at approximately $1.9K and settling around $1K by the end of December. Downloads fluctuated slightly, peaking at 34 in October and dropping to 10 by year-end. Weekly active users remained relatively stable, averaging around 14K.
Snake Clash! by Supercent, Inc. experienced a notable increase in revenue, ending the quarter at $501. Downloads showed a significant rise mid-quarter, with numbers reaching over 10K in November. Active users hovered around 33K, with a slight decrease towards the end of December.
Little Big Snake from LittleBigSnake, Inc. had modest revenue figures, peaking at $200 early in the quarter and dropping to $59 by December. Downloads were stable, with minor fluctuations, while active users maintained an average of 700 throughout the quarter.
Snake.io - Fun Online Snake, published by Kooapps, experienced a decrease in revenue, starting at $128 and ending at $46. Downloads saw a couple of peaks, notably reaching 7.9K in late December. Active users showed a strong upward trend, growing from 22K to over 44K by the end of the quarter.
Snake Rivals - io Snakes Games by Supersolid Ltd had relatively low revenue, with minor fluctuations, ending the quarter at $92. Downloads were sporadic, with a peak of 234 in October. Active users remained around the 300 mark, with a slight increase towards the end of December.
For more detailed insights and analysis, visit Sensor Tower's comprehensive platform.